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Heroic Opportunities Listing

Fighter Initiated: Fighting Chance +

    * Sword (solo)
          o Sky Cleave - Horn = (common) Single-target slashing dmg (66% of moderate DD)
          o Crushing Anvil - Horn = (uncommon) Encounter crushing AE.
          o Hero's Armor - Horn = (rare) 15% AC increase
    * Chalice (with priest)
          o Divine Blade - unordered - Hammer + Sword = divine DD
          o Crippling Shroud - unordered - Horn + Moon = reactive brief 10% slow on mob
          o Chalice of Life - Chalice = doubles effect of special heals (reactive, ward, HoT) for 90 sec
          o NEW! Divine Nobility - Chalice + Sword = Heal over time to a group member
    * Coin (with scout)
          o Luck's Bite - unordered - Cloak + Boot = piercing DD, 50% to 250% extra dmg
          o Swindler's Gift - ordered - Cloak + Flexed Arm = Group accuracy buff for 2 levels
          o Raging Sword - ordered - Cloak -> Horn = attack speed inc for 90s, and 4 times melee damage and taunt
          o NEW! Ardent Challenge - Sword + Dagger = group +10 STR and AGI buff
    * Lightning (with mage)
          o Scholar's Insight - ordered - Horn -> Lightning = +2 lvls knowledge for mage, DD for 70% of moderate DD
          o Storm of Ancients - unordered - Sword + Lightning = DD + slows mob
          o Soldier's Instinct - unordered - Flame + Arm = 20% attack speed buff for 90 sec.
          o NEW! Arcane Aegis - Fist + Star = Crushing / Magic mitigation increase
    * Hammer (with priest and mage)
          o Lightning
                + Thunder Slash - unordered - Hammer + Lightning + Sword = Divine + Magic + Slashing Damage (3 hits)
                + Archaic Ruin - ordered - Eye -> Flexed Arm -> Flame = 70% bonus to arcane/slash/divine dmg
                + Ancient Wrath - ordered - Flame -> Fist -> Hammer = massive DD, maybe AE
                + NEW! Arcane Salvation - Star + Arm + Chalice = Increased in-combat group power regeneration

Priest Initiated: Divine Providence +

    * Hammer
          o Divine Judgement - Hammer = single target divine direct damage (for 100% moderate priest nuke)
          o Inspiring Piety - Hammer = priest knowledge inc 2 levels, plus Divine Judgment nuke
          o Blessing of Faith - Chalice = instantly restores some power, inc power production 10% for 90s
    * Coin (with scout)
          o Piercing Faith - unordered - Cloak + Moon = Piercing DD (cloak needs to finish HO) and -5 AGI on mob
          o Divine Trickery - ordered - Hammer -> Cloak = Divine DD + pierce/divine resistance lowered on mob 5%
          o Faith's Bulwark - ordered - Chalice -> Coin= AC inc by 20% for 90s

Scout Initiated: Lucky Break +

    * Coin
          o Ringing Blow - Dagger - 2 lvl accuracy increase
          o Swindler's Luck - Dagger - Short duration stun (not broken on hit, but short!)
          o Bravo's Dance - Dagger - 20% haste for 90 sec
    * Boot (with fighter and priest)
          o Chalice
                + Verdant Trinity - Chalice = 50% group heal
                + Nature's Growth - unordered - Mask + Sword + Druidic Stones = Group regeneration
                + Shield of Ancients - Lightning + Horn + Moon = absorbs 15% dmg for 90s
                + NEW! Capricious Strike - Hammer + Dagger + Sword = single-target DD
    * Horn (with fighter and mage)
          o Lightning
                + Trinity Divide - unordered - Star + Mask + Horn = Addt'l piercing dmg + increases hate on fighter by all mobs in group
                + Soldier's Gambit - unordered - Dagger + Sword + Lightning = bonus nuke dmg 100%-300%
                + Ancient's Embrace - ordered - Lightning -> Cloak -> Flexed Arm = Chance to "riposte" slash dmg for group when hit for 90s
                + NEW! Resonating Cascade - Mask + Dagger + Lightning = Increased in-combat group power regeneration
                + NEW! Grand Proclamation - Lightning + Mask + Arm = Increased power pool for the group
    * Chalice (with priest and mage)
          o Lightning
                + Breaking Faith - unordered - Lightning + Eye = Doubles dmg of last hit, reduces arcane, divine, and lightning resistance by 5%
                + Archaic Shackle - Does addt'l dmg, roots briefly and slows by 5%
                + Crucible of Life - ordered - Lightning -> Coin -> Chalice = Full power & health to group plus 10% heal on hit
    * Moon (with fighter, priest, and mage)
          o Fire
                + Strength in Unity - unordered - Flexed Arm + Chalice - Increases str, wis, int and agility of the party by 10 pts
                + Ancient Demise - ordered - Boot -> Coin -> Lightning + Hammer = Great AE DD + lowers arcane resist on mob 10% for 5 min.
                + Past's Awakening - ordered - Fist -> Star -> Cloak - Buffs power and health bars, does 4x dmg to all encounter mobs
                + NEW! Tears of Luclin - Boot + Dagger + Lightning = Increased damage on mage DD

Mage Initiated: Arcane Augur +

    * Lightning (solo)
          o Arcane Fury - Lightning - Arcane DD equal to one mage nuke
          o Arcane Storm - Star - Same as above but AE
          o Arcane Inspiration - Flame - Restores 20% power, plus 20% power regen and 50% of hits taken convert to power
    * Hammer (with priest)
          o Suffocating Wrath - unordered - Hammer + Lightning = Halves all mobs arcane spell dmg for 36s
          o Arcane Chalice - ordered - Flame -> Chalice= Restores 10% power and major group heal
          o Ancient Crusible - Moon = Instantly restores 33% of health and power, +25% regen on both for 24s
    * Coin (with scout)
          o Arcane Trickery - unordered - Lightning + Dagger = addt'l 75% dmg, 5% arcane debuff on mob
          o Trickster's Grasp - ordered - Flame -> Mask= Additional 4-tick 150% arcane DoT
          o Rain of Daggers - unordered - Lightning + Dagger = High dmg proc for 90s