71
Hold the Aggression
Grants a chance to increase hate with any opponent that damages the guardian
71
Overmatch
A melee attack that does some extra damage
71
Slanderous Assault
An area of effect melee attack that increases the target encounter's hate towards the guardian
72
Impede
Interrupts the target and increases their hate towards the guardian
72
Stance: Armored
Greatly increases defense, parry, aggression, physical and heat damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance
72
Stance: Forward Charge
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardians primary offensive stance
73
Head Trauma
A melee attack that deals crushing damage and reduces target's casting skills
73
Immobility
Roots the guardian in place and slows the guardians attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect
73
Return to Combat
Increases the maximum health of the guardian's group
74
Gut Kick
An extra high damage single enemy attack
75
Siege
A melee attack that strikes nearby enemies surrounding the guardian
76
Call to Warfare
Increases the offensive combat skills of the guardian's group
76
Guard
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned
76
Mar
A high damage crushing melee attack
77
Call of Shielding
Increases the defense skill of all the Guardian's allies
77
Infraction
A melee attack that increases the target's hate towards the guardian if it hits
77
Trespass
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit
78
Decimate
A powerful melee attack that rarely misses, and cannot be parried, deflected, riposted, or blocked. On a successful hit, it severely reduces target's parry, defense, and deflection skills for a short duration
78
Exact Strike
A very accurate melee attack that rarely misses
78
Retaliatory Strike
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration
79
Fortify
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
79
Staggering Charge
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield
79
Wall of Armor
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee
80
Fortification
Increases the guardian's stamina
80
Recapture
Recapture increases the hate position of all your fighter allies against your enemies
80
Sentinel Sphere
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to 5 sources of damage
80
Separate
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit
Отредактировано Damaskus (2007-11-14 15:03:20)